Monday, August 6, 2012

Rim Light Shader FTW!

Never underestimate the visual impact of shaders,
here is a little example of the visual improvement
a shader can add to your model.



The sphere to the left uses a simple dull Diffuse shader,
the one to the right uses a Rim Light shader.

It adds a bit of contrast and color variation to the skin.

looks pretty good. :)


Thanks to Simon Wittber for this awesome little shader. :)

Shader source: http://entitycrisis.blogspot.com.es/2011/01/unity3d-30-planet-shader.html

1 comment:

  1. Awesome! Most of what you find when you look up "animal crossing shader" is the vertex shader for the spherical world, but not this which is precisely what I was after, thanks!

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