Showing posts with label rim. Show all posts
Showing posts with label rim. Show all posts

Monday, August 6, 2012

Rim Light Shader FTW!

Never underestimate the visual impact of shaders,
here is a little example of the visual improvement
a shader can add to your model.



The sphere to the left uses a simple dull Diffuse shader,
the one to the right uses a Rim Light shader.

It adds a bit of contrast and color variation to the skin.

looks pretty good. :)


Thanks to Simon Wittber for this awesome little shader. :)

Shader source: http://entitycrisis.blogspot.com.es/2011/01/unity3d-30-planet-shader.html